How to adapt the gearbox to a given car, engine and track definition?
That the gear box ratio's are part of the car description needs not to be said, but that the user may enter much more than ...6, 7... different gear ratio's is specific to SimOLap . Indeed he may enter theoretically an infinite number of different gear shift ratio's.
Knowing that SimOLap determines the best gear selections during the flying lap, the user should also know, that SimOLap provides as part of the simulation results the gear statistics, where the user is informed about the time, each gear has been engaged during the flying lap.
How to use this gear statistics utility in order to optimise the gear box ratio's?
In order to find out the best gear box for a given car on a given track, the user should proceed as follows. First, he can create a virtual gear box, that contains a lot (…100…) of gear shift ratio's, in order to provide the engine for each situation a very good gear shift option.
Fitting this virtual gear box on his car, he can run this race car on the track. The gear statistics utility will provide him the times, that each gear has been engaged in total during the flying lap. Now the user could follow basically two strategies, in order to determine the best actually 5…7 gear shift ratio's based on the result obtained by means of the virtual gear box.
Eliminate first all those gear shifts, for which the time in use equals to zero.
Eliminate simply the …5… worst gear shift ratio's from the remaining n gear shifts, i.e. those gear shifts that have been used the smallest amount of time and try out again using the …n-5… virtual gear shifts. Continue this way until n equals to ...5...7...
The gear statistics utility allows to "compress" the remaining n gear shifts into …5… groups (gear 1 to n/5, gear n/5+1 to 2n/5, …, 4xn/5+1 to n), which will be each "compressed" using an intelligent interpolation into one mean gear shift.